Based in Detroit, Michigan
12 June, 2013
Meet Bobby, the Friendly Bomb. Tick, tick, tick... BOOM! Bobby has exploded. Don't let that happen to Bobby! Avoid OBSTACLES! Unleash POWER-UPS! Collect COINS! And, save the PRINCESS! Wait, what?!?! There ain't no princess in this game. Welcome to the ever-changing world of Bouncing Bombs! The goal is simple: Keep Bobby from exploding for as long as possible. The longer Bobby survives, the more your score grows. The higher your score, the higher you'll climb on the worldwide leaderboards. Draw temporary barriers to ricochet Bobby in the direction you'd like him to travel. Collect the good stuff... Avoid the bad... and use a power-up or two for goodness sake (No, really! It'll make your life easier). Reap your rewards and spend them in the Equipment shop. The environment is always in flux. That wall over there? Yep, it's gone now. Can't navigate to that power-up? Give it a moment, a path might open up. When you finally hear that BOOM. No worries. Just start ricocheting Bobby around all over again! Each game round is different from the last to ensure that you'll always enjoy a unique experience.
The seed that would eventually grow into Bouncing Bombs! was planted in the early 2000s. Then called Ricochet, The initial concept was conceived and created as a prototype in an attempt to learn Java; more specifically, to learn how to create a simple Java applet. Early demos of Ricochet received very positive feedback as players frantically competed to place their name at the top of the leaderboards. Despite the positive feedback, Ricochet was shelved and the source code lost. While the initial source code was lost, the idea lived on. In late 2011 experimentation with a new game engine led to the resurrection of Ricochet. Re-branded as Bouncing Bombs, the gameplay was refined: Power-ups were added, background created, and Bobby The Friendly Bomb was born. Bouncing Bombs marks FussenKuh Software's first commercial release.
- Dynamically changing environment: Each game-play session is unique
- Test your mind and reflexes: Predict where Bobby is headed and react to ricochet him to where you want him to go
- Worldwide Leaderboards: See how you stack up against the world
- Multiple game modes: Power-up Bobby for big scores in Normal mode or test your raw talent in Hard
- Customize your game with unlockable Backgrounds and Power-Ups
- Casual game play: Easy to learn. Challenging to master
There are currently no trailers available for Bouncing Bombs. Check back later for more or contact us for specific requests!
Logo & Icon
- ""[I]ts free, it doesn’t try to get any money from you, and most importantly,
its fun as all hell.""
- GameWoof.com, GameWoof.com
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Release Blog Post
The blog-post through which this game was released is available at blog.fussenkuhsoftware.com.
About FussenKuh Software
FussenKuh Software is a one man studio creating worlds from the comfort of the couch.
More information on FussenKuh Software, our logo & relevant media are available here.
Bouncing Bombs Credits
Software Development, art, audio, tools... pretty much everthing and the kitchen sink ;)